Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/ScreenshotFunctionalTest.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

35 lines
891 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ScreenshotFunctionalTestBase.h"
#include "AutomationScreenshotOptions.h"
#include "ScreenshotFunctionalTest.generated.h"
class FAutomationTestScreenshotEnvSetup;
/**
* No UI
*/
UCLASS(Blueprintable)
class FUNCTIONALTESTING_API AScreenshotFunctionalTest : public AScreenshotFunctionalTestBase
{
GENERATED_BODY()
public:
AScreenshotFunctionalTest(const FObjectInitializer& ObjectInitializer);
virtual void Serialize(FArchive& Ar) override;
// Tests not relying on temporal effects can force a camera cut to flush stale data
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera", SimpleDisplay)
bool bCameraCutOnScreenshotPrep;
protected:
virtual void PrepareTest() override;
virtual void RequestScreenshot() override;
};