Files
UnrealEngineUWP/Engine/Source/Developer/BlankModule/Private/BlankModule.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

31 lines
687 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "BlankModule.h"
class FBlankModule : public IBlankModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FBlankModule, BlankModule )
void FBlankModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FBlankModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}