Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerModule.h
sebastian kowalczyk 66816b0ffb Bunch of fixes for LogVisualizer and added two new features to this tool:
- Filters can be presistent even between editor sessions (option for this in settings)
- Option to filter logs by owner class

[CL 2392383 by sebastian kowalczyk in Main branch]
2014-12-18 08:37:06 -05:00

22 lines
533 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILogVisualizer.h"
#include "Runtime/Core/Public/Features/IModularFeatures.h"
class SDockTab;
class ISlateStyle;
class FSpawnTabArgs;
class FLogVisualizerModule : public IModuleInterface, public IModularFeature
{
public:
// Begin IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End IModuleInterface
private:
TSharedRef<SDockTab> SpawnLogVisualizerTab(const FSpawnTabArgs& SpawnTabArgs);
};