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Create the FStateTreeAITaskBase & FStateTreeAIActionTaskBase state tree task namespace for AI focused ST task #rb mikko.mononen [CL 32496289 by guillaume arruda in 5.4 branch]
30 lines
542 B
C#
30 lines
542 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GameplayStateTreeModule : ModuleRules
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{
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public GameplayStateTreeModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AIModule",
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"GameplayTasks",
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"NavigationSystem",
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"StateTreeModule",
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"StructUtils"
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}
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);
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}
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}
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}
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