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UnrealEngineUWP
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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP
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Engine
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BlueprintGraph
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History
Mike Beach
1dddac5edb
Adding in missing menu icons for the new blueprint action menu systems.
...
[CL 2249059 by Mike Beach in Main branch]
2014-08-08 18:16:41 -04:00
..
BlueprintActionDatabase.h
Fixing issue where stale blueprint menu actions were being primed (after their corresponding had been trashed).
2014-08-08 18:01:38 -04:00
BlueprintActionFilter.h
(WIP) Adding new bound blueprint node spawners for the new context menu system.
2014-08-04 18:20:40 -04:00
BlueprintGraphDefinitions.h
BP: Node enabled, one can set a single variable in a structure instance.
2014-06-30 16:03:48 -04:00
BlueprintGraphModule.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
BlueprintNodeSpawner.h
Adding in missing menu icons for the new blueprint action menu systems.
2014-08-08 18:16:41 -04:00
BlueprintNodeTemplateCache.h
(WIP) Now taking pin-context into consideration when filtering the new blueprint menu system.
2014-08-08 15:35:56 -04:00
CallFunctionHandler.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
EventEntryHandler.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
K2ActionMenuBuilder.h
For automation testing, giving us a way to dump the blueprint palette into a readable file (json).
2014-05-02 18:40:56 -04:00
VariableSetHandler.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00