Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

22 lines
842 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
//////////////////////////////////////////////////////////////////////////
// FKCHandler_VariableSet
class FKCHandler_VariableSet : public FNodeHandlingFunctor
{
public:
FKCHandler_VariableSet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
void InnerAssignment(FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* VariablePin, UEdGraphPin* ValuePin);
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
virtual void Transform(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};