Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/EventEntryHandler.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

21 lines
566 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetCompiler.h"
//////////////////////////////////////////////////////////////////////////
// FKCHandler_EventEntry
class FKCHandler_EventEntry : public FNodeHandlingFunctor
{
public:
FKCHandler_EventEntry(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};