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21 lines
566 B
C++
21 lines
566 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "KismetCompiler.h"
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_EventEntry
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class FKCHandler_EventEntry : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_EventEntry(FKismetCompilerContext& InCompilerContext)
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: FNodeHandlingFunctor(InCompilerContext)
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{
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}
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
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virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
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};
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