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- Code cleanup and minor rearrangement (e.g. variable name changes). - Additions. - Case issues fixed. - Minor fixes (init ordering). [CL 2172690 by Dmitry Rekman in Main branch]
31 lines
752 B
C#
31 lines
752 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioFormatOpus : ModuleRules
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{
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public AudioFormatOpus(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine"
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}
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);
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if ((Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Win32) ||
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(Target.Platform == UnrealTargetPlatform.Linux)
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//(Target.Platform == UnrealTargetPlatform.Mac) ||
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//((Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32"))
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)
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{
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AddThirdPartyPrivateStaticDependencies(Target,
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"libOpus"
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);
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}
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}
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}
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