// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioFormatOpus : ModuleRules { public AudioFormatOpus(TargetInfo Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } ); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) //(Target.Platform == UnrealTargetPlatform.Mac) || //((Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32")) ) { AddThirdPartyPrivateStaticDependencies(Target, "libOpus" ); } } }