Files
UnrealEngineUWP/Engine/Source/Developer/AudioFormatOpus/AudioFormatOpus.Build.cs
Dmitry Rekman dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00

31 lines
752 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatOpus : ModuleRules
{
public AudioFormatOpus(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32) ||
(Target.Platform == UnrealTargetPlatform.Linux)
//(Target.Platform == UnrealTargetPlatform.Mac) ||
//((Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32"))
)
{
AddThirdPartyPrivateStaticDependencies(Target,
"libOpus"
);
}
}
}