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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper
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brian smith 33f5a91f02 When SetRaw() is called with a InBytesPerRow that isn't tightly packed, we copy the buffer row-by-row to make it tightly packed. The typical, non-strided SetRaw still does just one MemCpy call of the entire buffer.
#jira UE-150719
#rb charles.bloom, david.hibbitts
#preflight 632ac0c0fc7f1efbdf84c7fb

[CL 22112847 by brian smith in ue5-main branch]
2022-09-21 10:43:55 -04:00
..
Private
When SetRaw() is called with a InBytesPerRow that isn't tightly packed, we copy the buffer row-by-row to make it tightly packed. The typical, non-strided SetRaw still does just one MemCpy call of the entire buffer.
2022-09-21 10:43:55 -04:00
Public
…
ImageWrapper.Build.cs
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
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