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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private
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brian smith 33f5a91f02 When SetRaw() is called with a InBytesPerRow that isn't tightly packed, we copy the buffer row-by-row to make it tightly packed. The typical, non-strided SetRaw still does just one MemCpy call of the entire buffer.
#jira UE-150719
#rb charles.bloom, david.hibbitts
#preflight 632ac0c0fc7f1efbdf84c7fb

[CL 22112847 by brian smith in ue5-main branch]
2022-09-21 10:43:55 -04:00
..
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Fix for FIcnsImageWrapper not handling 24bit images. Affected the auto screen shot loading in the Project settings window. Should fix the FSlateTexture2DRHIRef::InitDynamicRHI crash we are seeing on macOS in the editor when opening that settings window. Add check in FSlateTexture2DRHIRef::InitDynamicRHI to catch source data size not large enough for copy operation.
2022-09-12 05:16:05 -04:00
ImageWrapperBase.cpp
When SetRaw() is called with a InBytesPerRow that isn't tightly packed, we copy the buffer row-by-row to make it tightly packed. The typical, non-strided SetRaw still does just one MemCpy call of the entire buffer.
2022-09-21 10:43:55 -04:00
ImageWrapperBase.h
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ImageWrapperHelper.cpp
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ImageWrapperModule.cpp
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ImageWrapperPrivate.h
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TgaImageSupport.cpp
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