Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631a717cec45fbf3d74d4ba7
[CL 21916033 by bryan sefcik in ue5-main branch]
also clarify when it is used and log about it : only on simple transparency, not on alpha channels
also fix PNG loader was not correctly loading transparency mask on non-palettized RGB 3-channel images
#preflight 63115b2ec63cebc28020f8b4
#rb fabian.giesen
#jira UE-161537
[CL 21768022 by charles bloom in ue5-main branch]
By adding support for bitdepth 1,2,4
(GLTF had png textures with bit depth of 1 and 2)
#jira UE-159545
#rb JeanLuc.Corenthin
#preflight 62d8d3354b6d775f5fd13314
[CL 21197933 by Balazs Toereki in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
add support for F32 float import without conversion
fix incorrect quantizer in color conversion
#rb fabian.giesen
#preflight 627461351e4246d26acdde55
[CL 20073801 by charles bloom in ue5-main branch]
remove unsupported row stride and check it is tight packed as expected
#preflight 6241c305a67e4e1ab71ea308
#rb none
#fyi julien.stjean
[CL 19527833 by charles bloom in ue5-main branch]
allows load/save of only 2d DDS images through the generic imagewrappers apis
can be used with screenshot to dds output for example
#preflight 623cd55d9f11d3c7394618e6
#rb fabian.giesen
[CL 19502395 by charles bloom in ue5-main branch]
FImage is now the standard preferred type for a bag of pixels
FImageView can point at pixels without owning an allocation
ERawImageFormat (FImage) converts to ETextureSourceFormat
FImageUtils provides generic load/save and get/set from FImage
major cleanup in the ImageWrappers
new preferred API is through ImageWrapperModule Compress/Decompress
SetRaw/GetRaw functions cleaned up to not have undefined behavior on unexpected formats
ImageWrapper output added for HDR,BMP,TGA
RGBA32F format added and supported throughout import/export
EditorFactories import/export made more generic, most image types handled the same way using FImage now
Deprecate old TSF RGBA order pixel formats
Fix many crashes or bad handling of unusual pixel formats
Pixel access functions should be used instead of switches on pixel type
#preflight 6230ade7e65a7e65d68a187c
#rb julien.stjean,martins.mozeiko,dan.thompson,fabian.giesen
[CL 19397199 by charles bloom in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
Unfortunatly it doesn't support the old jpeg format yet. Not sure why currently, but modern tiff encoded using jpeg are fully supported.
#rb Alexis.Matte
#preflight 61a52da9c3287aab277a80d5
#ROBOMERGE-AUTHOR: swarm
#ROBOMERGE-SOURCE: CL 18314926 in //UE5/Release-5.0/... via CL 18315830
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18316193 by swarm in ue5-release-engine-test branch]