Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private
Jimmy Andrews 77ef0d5486 split fracture results into disconnected pieces as needed
+ fix proximity-finding method to not use triangle group IDs (since those change on mesh append, which happens during mesh booleans)

#rb ryan.schmidt

[CL 14810346 by Jimmy Andrews in ue5-main branch]
2020-11-24 14:10:15 -04:00
..
2020-09-16 20:09:42 -04:00
2020-09-23 13:22:37 -04:00