Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh
Jimmy Andrews 77ef0d5486 split fracture results into disconnected pieces as needed
+ fix proximity-finding method to not use triangle group IDs (since those change on mesh append, which happens during mesh booleans)

#rb ryan.schmidt

[CL 14810346 by Jimmy Andrews in ue5-main branch]
2020-11-24 14:10:15 -04:00
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