Files
UnrealEngineUWP/Engine
Jimmy Andrews 77ef0d5486 split fracture results into disconnected pieces as needed
+ fix proximity-finding method to not use triangle group IDs (since those change on mesh append, which happens during mesh booleans)

#rb ryan.schmidt

[CL 14810346 by Jimmy Andrews in ue5-main branch]
2020-11-24 14:10:15 -04:00
..
2020-11-09 11:25:38 -04:00
2020-11-02 14:48:49 -04:00
2020-11-24 13:39:17 -04:00