Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/Android/AndroidJSStructDeserializerBackend.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

23 lines
616 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AndroidJSScripting.h"
#include "JsonStructDeserializerBackend.h"
#include "Serialization/MemoryReader.h"
class FAndroidJSStructDeserializerBackend
: public FJsonStructDeserializerBackend
{
public:
FAndroidJSStructDeserializerBackend(FAndroidJSScriptingRef InScripting, const FString& JsonString);
virtual bool ReadProperty( UProperty* Property, UProperty* Outer, void* Data, int32 ArrayIndex ) override;
private:
FAndroidJSScriptingRef Scripting;
TArray<uint8> JsonData;
FMemoryReader Reader;
};