Files
UnrealEngineUWP/Engine/Source/Runtime/UtilityShaders/Private/OculusShaders.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

10 lines
520 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "OculusShaders.h"
IMPLEMENT_SHADER_TYPE(, FOculusVertexShader, TEXT("OculusShaders"), TEXT("MainVertexShader"), SF_Vertex);
IMPLEMENT_SHADER_TYPE(, FOculusWhiteShader, TEXT("OculusShaders"), TEXT("MainWhiteShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusBlackShader, TEXT("OculusShaders"), TEXT("MainBlackShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusAlphaInverseShader, TEXT("OculusShaders"), TEXT("MainAlphaInverseShader"), SF_Pixel);