// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "OculusShaders.h" IMPLEMENT_SHADER_TYPE(, FOculusVertexShader, TEXT("OculusShaders"), TEXT("MainVertexShader"), SF_Vertex); IMPLEMENT_SHADER_TYPE(, FOculusWhiteShader, TEXT("OculusShaders"), TEXT("MainWhiteShader"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FOculusBlackShader, TEXT("OculusShaders"), TEXT("MainBlackShader"), SF_Pixel); IMPLEMENT_SHADER_TYPE(, FOculusAlphaInverseShader, TEXT("OculusShaders"), TEXT("MainAlphaInverseShader"), SF_Pixel);