Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/WindowTitleBarAreaSlot.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

61 lines
1.7 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Components/WindowTitleBarAreaSlot.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/Layout/SWindowTitleBarArea.h"
/////////////////////////////////////////////////////
// UWindowTitleBarAreaSlot
UWindowTitleBarAreaSlot::UWindowTitleBarAreaSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
Padding = FMargin(0);
HorizontalAlignment = HAlign_Fill;
VerticalAlignment = VAlign_Fill;
}
void UWindowTitleBarAreaSlot::BuildSlot(TSharedRef<SWindowTitleBarArea> InWindowTitleBarArea)
{
WindowTitleBarArea = InWindowTitleBarArea;
WindowTitleBarArea->SetPadding(Padding);
WindowTitleBarArea->SetHAlign(HorizontalAlignment);
WindowTitleBarArea->SetVAlign(VerticalAlignment);
WindowTitleBarArea->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget);
}
void UWindowTitleBarAreaSlot::SetPadding(FMargin InPadding)
{
CastChecked<UWindowTitleBarArea>(Parent)->SetPadding(InPadding);
}
void UWindowTitleBarAreaSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
CastChecked<UWindowTitleBarArea>(Parent)->SetHorizontalAlignment(InHorizontalAlignment);
}
void UWindowTitleBarAreaSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
CastChecked<UWindowTitleBarArea>(Parent)->SetVerticalAlignment(InVerticalAlignment);
}
void UWindowTitleBarAreaSlot::SynchronizeProperties()
{
if (WindowTitleBarArea.IsValid())
{
SetPadding(Padding);
SetHorizontalAlignment(HorizontalAlignment);
SetVerticalAlignment(VerticalAlignment);
}
}
void UWindowTitleBarAreaSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
WindowTitleBarArea.Reset();
}