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22 lines
408 B
C++
22 lines
408 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "Components/SafeZoneSlot.h"
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#include "Components/SafeZone.h"
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USafeZoneSlot::USafeZoneSlot()
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{
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bIsTitleSafe = true;
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SafeAreaScale = FMargin(1, 1, 1, 1);
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}
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void USafeZoneSlot::SynchronizeProperties()
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{
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Super::SynchronizeProperties();
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if ( IsValid( Parent ) )
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{
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CastChecked< USafeZone >( Parent )->UpdateWidgetProperties();
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}
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}
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