Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/SafeZoneSlot.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

22 lines
408 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Components/SafeZoneSlot.h"
#include "Components/SafeZone.h"
USafeZoneSlot::USafeZoneSlot()
{
bIsTitleSafe = true;
SafeAreaScale = FMargin(1, 1, 1, 1);
}
void USafeZoneSlot::SynchronizeProperties()
{
Super::SynchronizeProperties();
if ( IsValid( Parent ) )
{
CastChecked< USafeZone >( Parent )->UpdateWidgetProperties();
}
}