// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "Components/SafeZoneSlot.h" #include "Components/SafeZone.h" USafeZoneSlot::USafeZoneSlot() { bIsTitleSafe = true; SafeAreaScale = FMargin(1, 1, 1, 1); } void USafeZoneSlot::SynchronizeProperties() { Super::SynchronizeProperties(); if ( IsValid( Parent ) ) { CastChecked< USafeZone >( Parent )->UpdateWidgetProperties(); } }