Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/PanelSlot.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

28 lines
568 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Components/PanelSlot.h"
#include "Components/PanelWidget.h"
/////////////////////////////////////////////////////
// UPanelSlot
UPanelSlot::UPanelSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UPanelSlot::IsDesignTime() const
{
return Parent->IsDesignTime();
}
void UPanelSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
if ( Content )
{
Content->ReleaseSlateResources(bReleaseChildren);
}
}