Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/ButtonSlot.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

71 lines
1.6 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Components/ButtonSlot.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/Input/SButton.h"
#include "Components/Widget.h"
/////////////////////////////////////////////////////
// UButtonSlot
UButtonSlot::UButtonSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
Padding = FMargin(4, 2);
HorizontalAlignment = HAlign_Center;
VerticalAlignment = VAlign_Center;
}
void UButtonSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
Button.Reset();
}
void UButtonSlot::BuildSlot(TSharedRef<SButton> InButton)
{
Button = InButton;
Button->SetContentPadding(Padding);
Button->SetHAlign(HorizontalAlignment);
Button->SetVAlign(VerticalAlignment);
Button->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget);
}
void UButtonSlot::SetPadding(FMargin InPadding)
{
Padding = InPadding;
if ( Button.IsValid() )
{
Button->SetContentPadding(InPadding);
}
}
void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
HorizontalAlignment = InHorizontalAlignment;
if ( Button.IsValid() )
{
Button->SetHAlign(InHorizontalAlignment);
}
}
void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
VerticalAlignment = InVerticalAlignment;
if ( Button.IsValid() )
{
Button->SetVAlign(InVerticalAlignment);
}
}
void UButtonSlot::SynchronizeProperties()
{
SetPadding(Padding);
SetHorizontalAlignment(HorizontalAlignment);
SetVerticalAlignment(VerticalAlignment);
}