Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessStreamingAccuracyLegend.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

87 lines
4.8 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessVisualizeComplexity.cpp: Contains definitions for complexity viewmode.
=============================================================================*/
#include "PostProcess/PostProcessStreamingAccuracyLegend.h"
#include "CanvasTypes.h"
#include "UnrealEngine.h"
#include "RenderTargetTemp.h"
#include "SceneUtils.h"
#include "DebugViewModeRendering.h"
#include "SceneRendering.h"
void FRCPassPostProcessStreamingAccuracyLegend::DrawDesc(FCanvas& Canvas, float PosX, float PosY, const FText& Text)
{
Canvas.DrawShadowedText(PosX + 18, PosY, Text, GetStatsFont(), FLinearColor(0.7f, 0.7f, 0.7f), FLinearColor::Black);
}
void FRCPassPostProcessStreamingAccuracyLegend::DrawBox(FCanvas& Canvas, float PosX, float PosY, const FLinearColor& Color, const FText& Text)
{
Canvas.DrawTile(PosX, PosY, 16, 16, 0, 0, 1, 1, FLinearColor::Black);
Canvas.DrawTile(PosX + 1, PosY + 1, 14, 14, 0, 0, 1, 1, Color);
Canvas.DrawShadowedText(PosX + 18, PosY, Text, GetStatsFont(), FLinearColor(0.7f, 0.7f, 0.7f), FLinearColor::Black);
}
void FRCPassPostProcessStreamingAccuracyLegend::DrawCheckerBoard(FCanvas& Canvas, float PosX, float PosY, const FLinearColor& Color0, const FLinearColor& Color1, const FText& Text)
{
Canvas.DrawTile(PosX, PosY, 16, 16, 0, 0, 1, 1, FLinearColor::Black);
Canvas.DrawTile(PosX + 1, PosY + 1, 14, 14, 0, 0, 1, 1, Color0);
Canvas.DrawTile(PosX + 1, PosY + 1, 7, 7, 0, 0, 1, 1, Color1);
Canvas.DrawTile(PosX + 8, PosY + 8, 7, 7, 0, 0, 1, 1, Color1);
Canvas.DrawShadowedText(PosX + 18, PosY, Text, GetStatsFont(), FLinearColor(0.7f, 0.7f, 0.7f), FLinearColor::Black);
}
#define LOCTEXT_NAMESPACE "TextureStreamingBuild"
void FRCPassPostProcessStreamingAccuracyLegend::DrawCustom(FRenderingCompositePassContext& Context)
{
if (Colors.Num() != NumStreamingAccuracyColors) return;
SCOPED_DRAW_EVENT(Context.RHICmdList, PostProcessStreamingAccuracyLegend);
const FSceneView& View = Context.View;
const FSceneViewFamily& ViewFamily = *(View.Family);
FIntRect DestRect = View.UnscaledViewRect;
FRenderTargetTemp TempRenderTarget(View, (const FTexture2DRHIRef&)PassOutputs[0].RequestSurface(Context).TargetableTexture);
FCanvas Canvas(&TempRenderTarget, NULL, ViewFamily.CurrentRealTime, ViewFamily.CurrentWorldTime, ViewFamily.DeltaWorldTime, Context.GetFeatureLevel());
if (ViewFamily.GetDebugViewShaderMode() == DVSM_RequiredTextureResolution)
{
DrawDesc(Canvas, DestRect.Min.X + 115, DestRect.Max.Y - 75, LOCTEXT("DescRequiredTextureResolution", "Shows the ratio between the currently streamed texture resolution and the resolution wanted by the GPU."));
}
else if (ViewFamily.GetDebugViewShaderMode() == DVSM_MaterialTextureScaleAccuracy)
{
DrawDesc(Canvas, DestRect.Min.X + 115, DestRect.Max.Y - 75, LOCTEXT("DescMaterialTextureScaleAccuracy", "Shows under/over texture streaming caused by the material texture scales applied when sampling."));
}
else if (ViewFamily.GetDebugViewShaderMode() == DVSM_MeshUVDensityAccuracy)
{
DrawDesc(Canvas, DestRect.Min.X + 115, DestRect.Max.Y - 75, LOCTEXT("DescUVDensityAccuracy", "Shows under/over texture streaming caused by the mesh UV densities."));
}
else if (ViewFamily.GetDebugViewShaderMode() == DVSM_PrimitiveDistanceAccuracy)
{
DrawDesc(Canvas, DestRect.Min.X + 115, DestRect.Max.Y - 100, LOCTEXT("DescPrimitiveDistanceAccuracy", "Shows under/over texture streaming caused by the difference between the streamer calculated"));
DrawDesc(Canvas, DestRect.Min.X + 165, DestRect.Max.Y - 75, LOCTEXT("DescPrimitiveDistanceAccuracy2", "distance-to-mesh via bounding box versus the actual per-pixel depth value."));
}
DrawBox(Canvas, DestRect.Min.X + 115, DestRect.Max.Y - 25, Colors[0], LOCTEXT("2XUnder", "2X+ Under"));
DrawBox(Canvas, DestRect.Min.X + 215, DestRect.Max.Y - 25, Colors[1], LOCTEXT("1XUnder", "1X Under"));
DrawBox(Canvas, DestRect.Min.X + 315, DestRect.Max.Y - 25, Colors[2], LOCTEXT("Good", "Good"));
DrawBox(Canvas, DestRect.Min.X + 415, DestRect.Max.Y - 25, Colors[3], LOCTEXT("1xOver", "1X Over"));
DrawBox(Canvas, DestRect.Min.X + 515, DestRect.Max.Y - 25, Colors[4], LOCTEXT("2XOver", "2X+ Over"));
const FLinearColor UndefColor(UndefinedStreamingAccuracyIntensity, UndefinedStreamingAccuracyIntensity, UndefinedStreamingAccuracyIntensity, 1.f);
DrawBox(Canvas, DestRect.Min.X + 615, DestRect.Max.Y - 25, UndefColor, LOCTEXT("Undefined", "Undefined"));
if (ViewFamily.GetDebugViewShaderMode() == DVSM_MaterialTextureScaleAccuracy || ViewFamily.GetDebugViewShaderMode() == DVSM_MeshUVDensityAccuracy)
{
DrawCheckerBoard(Canvas, DestRect.Min.X + 715, DestRect.Max.Y - 25, Colors[0], Colors[4], LOCTEXT("WorstUnderAndOver", "Worst Under / Worst Over"));
}
Canvas.Flush_RenderThread(Context.RHICmdList);
}
#undef LOCTEXT_NAMESPACE