Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureProtocol.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

22 lines
734 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/FileManager.h"
#include "IMovieSceneCaptureProtocol.h"
#include "Slate/SceneViewport.h"
bool IMovieSceneCaptureProtocol::CanWriteToFile(const TCHAR* InFilename, bool bOverwriteExisting) const
{
return bOverwriteExisting || IFileManager::Get().FileSize(InFilename) == -1;
}
FCaptureProtocolInitSettings FCaptureProtocolInitSettings::FromSlateViewport(TSharedRef<FSceneViewport> InSceneViewport, UObject* InProtocolSettings)
{
FCaptureProtocolInitSettings Settings;
Settings.SceneViewport = InSceneViewport;
Settings.DesiredSize = InSceneViewport->GetSize();
Settings.ProtocolSettings = InProtocolSettings;
return Settings;
}