Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureEnvironment.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

18 lines
681 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneCaptureEnvironment.h"
#include "MovieSceneCapture.h"
#include "MovieSceneCaptureModule.h"
int32 UMovieSceneCaptureEnvironment::GetCaptureFrameNumber()
{
UMovieSceneCapture* Capture = static_cast<UMovieSceneCapture*>(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture());
return Capture ? Capture->GetMetrics().Frame : 0;
}
float UMovieSceneCaptureEnvironment::GetCaptureElapsedTime()
{
UMovieSceneCapture* Capture = static_cast<UMovieSceneCapture*>(IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture());
return Capture ? Capture->GetMetrics().ElapsedSeconds : 0.f;
}