Files
UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/StaticMeshEditableMeshFormat.cpp
Mike Fricker c579283605 Fixed bidirectional dependency between Engine and MeshEditingRuntime modules
- Changed StaticMesh to just have a blind UObject pointer to the EditableMesh

#codereview richard.talbotwatkin
#rb none

[CL 3354704 by Mike Fricker in Dev-Geometry branch]
2017-03-20 16:07:17 -04:00

2.0 KiB