Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Public/GeometryCacheModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

43 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class FGeometryCacheModule : public IModuleInterface
{
public:
FGeometryCacheModule() {}
virtual void StartupModule();
virtual void ShutdownModule();
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FGeometryCacheModule& Get()
{
return FModuleManager::LoadModuleChecked< FGeometryCacheModule >("GeometryCache");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "GeometryCache" );
}
private:
};