Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Private/GeometryCacheActor.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
865 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheActor.h"
#include "GeometryCache.h"
#include "GeometryCacheComponent.h"
AGeometryCacheActor::AGeometryCacheActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
GeometryCacheComponent = CreateDefaultSubobject<UGeometryCacheComponent>(TEXT("GeometryCacheComponent"));
RootComponent = GeometryCacheComponent;
}
GEOMETRYCACHE_API UGeometryCacheComponent* AGeometryCacheActor::GetGeometryCacheComponent() const
{
return GeometryCacheComponent;
}
#if WITH_EDITOR
bool AGeometryCacheActor::GetReferencedContentObjects(TArray<UObject*>& Objects) const
{
Super::GetReferencedContentObjects(Objects);
if (GeometryCacheComponent && GeometryCacheComponent->GeometryCache)
{
Objects.Add(GeometryCacheComponent->GeometryCache);
}
return true;
}
#endif