Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Classes/GeometryCacheActor.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameFramework/Actor.h"
#include "GeometryCacheActor.generated.h"
class UGeometryCacheComponent;
/** GeometryCache actor, serves as a place-able actor for GeometryCache objects*/
UCLASS(ComponentWrapperClass)
class GEOMETRYCACHE_API AGeometryCacheActor : public AActor
{
GENERATED_UCLASS_BODY()
// Begin AActor overrides.
#if WITH_EDITOR
virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
#endif // WITH_EDITOR
// End AActor overrides.
private_subobject:
UPROPERTY(Category = GeometryCacheActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|GeometryCache", AllowPrivateAccess = "true"))
UGeometryCacheComponent* GeometryCacheComponent;
public:
/** Returns GeometryCacheComponent subobject **/
UFUNCTION(BlueprintCallable, Category = "Components|GeometryCache")
UGeometryCacheComponent* GetGeometryCacheComponent() const;
};