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32 lines
919 B
C++
32 lines
919 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "TokenDataArchiveProxy.h"
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#include "UnrealHeaderTool.h"
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#include "ParserHelper.h"
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#include "UHTMakefile.h"
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#include "TokenArchiveProxy.h"
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FTokenDataArchiveProxy::FTokenDataArchiveProxy(const FUHTMakefile& UHTMakefile, const FTokenData* TokenData)
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{
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TokenIndex = UHTMakefile.GetTokenIndex(&TokenData->Token);
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}
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void FTokenDataArchiveProxy::AddReferencedNames(const FTokenData* TokenData, FUHTMakefile& UHTMakefile)
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{ }
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FTokenData* FTokenDataArchiveProxy::CreateTokenData(const FUHTMakefile& UHTMakefile) const
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{
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return new FTokenData();
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}
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void FTokenDataArchiveProxy::Resolve(FTokenData& TokenData, const FUHTMakefile& UHTMakefile) const
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{
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TokenData.Token = *UHTMakefile.GetTokenByIndex(TokenIndex);
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}
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FArchive& operator<<(FArchive& Ar, FTokenDataArchiveProxy& TokenDataArchiveProxy)
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{
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Ar << TokenDataArchiveProxy.TokenIndex;
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return Ar;
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}
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