Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/DoubleBufferedPanel.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
610 B
C#

/**
* Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace MemoryProfiler2
{
/// <summary> A panel control that doesn't flicker when repainted. </summary>
public class DoubleBufferedPanel : Panel
{
public DoubleBufferedPanel()
{
// Set the value of the double-buffering style bits to true.
SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
UpdateStyles();
}
}
}