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25 lines
418 B
C++
25 lines
418 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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namespace SCT
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{
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class FRunInfo
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{
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public:
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FString InputFile1;
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FString InputFile2;
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FString OutputFile;
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int32 GameVersion;
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FRunInfo();
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bool Setup(const TArray<FString>& InOptions, const TArray<FString>& InSwitches);
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};
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void PrintUsage();
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}
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DECLARE_LOG_CATEGORY_EXTERN(LogShaderCacheTool, Log, All);
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