Files
UnrealEngineUWP/Engine/Source/Programs/Mac/ShaderCacheTool/Private/ShaderCacheTool.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
418 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace SCT
{
class FRunInfo
{
public:
FString InputFile1;
FString InputFile2;
FString OutputFile;
int32 GameVersion;
FRunInfo();
bool Setup(const TArray<FString>& InOptions, const TArray<FString>& InSwitches);
};
void PrintUsage();
}
DECLARE_LOG_CATEGORY_EXTERN(LogShaderCacheTool, Log, All);