// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" namespace SCT { class FRunInfo { public: FString InputFile1; FString InputFile2; FString OutputFile; int32 GameVersion; FRunInfo(); bool Setup(const TArray& InOptions, const TArray& InSwitches); }; void PrintUsage(); } DECLARE_LOG_CATEGORY_EXTERN(LogShaderCacheTool, Log, All);