Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportProcess/StatusReportingConstants.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
1.4 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.CrashReporter.CrashReportProcess
{
static class StatusReportingEventNames
{
public const string ReadS3FileFailedEvent = "Reading crash records file from S3 failed";
public const string ReadS3RecordFailedEvent = "Reading crash record from S3 failed";
public const string DuplicateRejected = "Duplicates ignored";
public const string ReportDiscarded = "Discarded to clear backlog";
public const string QueuedEvent = "Queued for processing";
public const string ProcessingStartedReceiverEvent = "Started processing (from CRR)";
public const string ProcessingStartedDataRouterEvent = "Started processing (from Data Router)";
public const string ProcessingStartedPS4Event = "Started processing (from PS4Services)";
public const string ProcessingSucceededEvent = "Processing succeeded";
public const string ProcessingFailedEvent = "Processing failed";
public const string SymbolicationSucceededEvent = "Symbolication succeeded";
public const string SymbolicationFailedEvent = "Symbolication skipped/failed";
public const string ExceptionEvent = "Handled exceptions";
}
static class StatusReportingPerfMeanNames
{
public const string MinidumpDiagnostics = "MDD runs";
}
}