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33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tools.CrashReporter.CrashReportProcess
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{
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static class StatusReportingEventNames
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{
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public const string ReadS3FileFailedEvent = "Reading crash records file from S3 failed";
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public const string ReadS3RecordFailedEvent = "Reading crash record from S3 failed";
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public const string DuplicateRejected = "Duplicates ignored";
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public const string ReportDiscarded = "Discarded to clear backlog";
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public const string QueuedEvent = "Queued for processing";
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public const string ProcessingStartedReceiverEvent = "Started processing (from CRR)";
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public const string ProcessingStartedDataRouterEvent = "Started processing (from Data Router)";
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public const string ProcessingStartedPS4Event = "Started processing (from PS4Services)";
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public const string ProcessingSucceededEvent = "Processing succeeded";
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public const string ProcessingFailedEvent = "Processing failed";
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public const string SymbolicationSucceededEvent = "Symbolication succeeded";
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public const string SymbolicationFailedEvent = "Symbolication skipped/failed";
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public const string ExceptionEvent = "Handled exceptions";
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}
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static class StatusReportingPerfMeanNames
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{
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public const string MinidumpDiagnostics = "MDD runs";
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}
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}
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