// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tools.CrashReporter.CrashReportProcess { static class StatusReportingEventNames { public const string ReadS3FileFailedEvent = "Reading crash records file from S3 failed"; public const string ReadS3RecordFailedEvent = "Reading crash record from S3 failed"; public const string DuplicateRejected = "Duplicates ignored"; public const string ReportDiscarded = "Discarded to clear backlog"; public const string QueuedEvent = "Queued for processing"; public const string ProcessingStartedReceiverEvent = "Started processing (from CRR)"; public const string ProcessingStartedDataRouterEvent = "Started processing (from Data Router)"; public const string ProcessingStartedPS4Event = "Started processing (from PS4Services)"; public const string ProcessingSucceededEvent = "Processing succeeded"; public const string ProcessingFailedEvent = "Processing failed"; public const string SymbolicationSucceededEvent = "Symbolication succeeded"; public const string SymbolicationFailedEvent = "Symbolication skipped/failed"; public const string ExceptionEvent = "Handled exceptions"; } static class StatusReportingPerfMeanNames { public const string MinidumpDiagnostics = "MDD runs"; } }