Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Designer/DesignerCommands.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

19 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Designer/DesignerCommands.h"
#define LOCTEXT_NAMESPACE "DesignerCommands"
void FDesignerCommands::RegisterCommands()
{
UI_COMMAND( LayoutTransform, "Layout Transform Mode", "Adjust widget layout transform", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::W) );
UI_COMMAND( RenderTransform, "Render Transform Mode", "Adjust widget render transform", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::E) );
UI_COMMAND( LocationGridSnap, "Grid Snap", "Enables or disables snapping to the grid when dragging objects around", EUserInterfaceActionType::ToggleButton, FInputChord() );
UI_COMMAND( RotationGridSnap, "Rotation Snap", "Enables or disables snapping objects to a rotation grid", EUserInterfaceActionType::ToggleButton, FInputChord() );
UI_COMMAND( ToggleOutlines, "Show Outlines", "Enables or disables showing the dashed outlines", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::G) );
}
#undef LOCTEXT_NAMESPACE