// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "Designer/DesignerCommands.h" #define LOCTEXT_NAMESPACE "DesignerCommands" void FDesignerCommands::RegisterCommands() { UI_COMMAND( LayoutTransform, "Layout Transform Mode", "Adjust widget layout transform", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::W) ); UI_COMMAND( RenderTransform, "Render Transform Mode", "Adjust widget render transform", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::E) ); UI_COMMAND( LocationGridSnap, "Grid Snap", "Enables or disables snapping to the grid when dragging objects around", EUserInterfaceActionType::ToggleButton, FInputChord() ); UI_COMMAND( RotationGridSnap, "Rotation Snap", "Enables or disables snapping objects to a rotation grid", EUserInterfaceActionType::ToggleButton, FInputChord() ); UI_COMMAND( ToggleOutlines, "Show Outlines", "Enables or disables showing the dashed outlines", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::G) ); } #undef LOCTEXT_NAMESPACE