Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetStatusButton.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
667 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
class ULocalizationTarget;
class SLocalizationTargetStatusButton : public SButton
{
public:
SLATE_BEGIN_ARGS( SLocalizationTargetStatusButton ){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTarget& Target);
private:
const FSlateBrush* GetImageBrush() const;
FSlateColor GetColorAndOpacity() const;
FText GetToolTipText() const;
FReply OnClicked();
private:
ULocalizationTarget* Target;
};