Files
UnrealEngineUWP/Engine/Source/Editor/Layers/Private/LayersModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

41 lines
1011 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "LayersModule.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Editor.h"
#include "Modules/ModuleManager.h"
#include "LayerCollectionViewCommands.h"
#include "ActorLayerCollectionViewModel.h"
#include "SActorLayerCloud.h"
#include "SLayerBrowser.h"
IMPLEMENT_MODULE( FLayersModule, Layers );
void FLayersModule::StartupModule()
{
FLayersViewCommands::Register();
}
void FLayersModule::ShutdownModule()
{
FLayersViewCommands::Unregister();
}
TSharedRef< SWidget > FLayersModule::CreateLayerBrowser()
{
return SNew( SLayerBrowser );
}
TSharedRef< class SWidget> FLayersModule::CreateLayerCloud( const TArray< TWeakObjectPtr< AActor > >& Actors )
{
TSharedRef< class FActorLayerCollectionViewModel > CloudViewModel( FActorLayerCollectionViewModel::Create( GEditor->Layers.ToSharedRef(), GEditor ) );
CloudViewModel->SetActors( Actors );
return SNew( SActorLayerCloud, CloudViewModel );
}