Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

34 lines
906 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given GeometryCache
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "GeometryCacheThumbnailRenderer.generated.h"
class FCanvas;
class FGeometryCacheThumbnailScene;
class FRenderTarget;
UCLASS(config = Editor, MinimalAPI)
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas) override;
// End UThumbnailRenderer Object
// Begin UObject implementation
virtual void BeginDestroy() override;
// End UObject implementation
private:
FGeometryCacheThumbnailScene* ThumbnailScene;
};