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25 lines
754 B
C++
25 lines
754 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "ActorFactories/ActorFactory.h"
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#include "ActorFactoryGeometryCache.generated.h"
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class AActor;
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class FAssetData;
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/** Factory class for spawning and creating GeometryCacheActors */
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UCLASS(MinimalAPI, config = Editor)
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class UActorFactoryGeometryCache : public UActorFactory
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{
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GENERATED_UCLASS_BODY()
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// Begin UActorFactory Interface
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virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
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virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
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// End UActorFactory Interface
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};
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