Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
754 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryGeometryCache.generated.h"
class AActor;
class FAssetData;
/** Factory class for spawning and creating GeometryCacheActors */
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryGeometryCache : public UActorFactory
{
GENERATED_UCLASS_BODY()
// Begin UActorFactory Interface
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
// End UActorFactory Interface
};