// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ActorFactories/ActorFactory.h" #include "ActorFactoryGeometryCache.generated.h" class AActor; class FAssetData; /** Factory class for spawning and creating GeometryCacheActors */ UCLASS(MinimalAPI, config = Editor) class UActorFactoryGeometryCache : public UActorFactory { GENERATED_UCLASS_BODY() // Begin UActorFactory Interface virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override; virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override; // End UActorFactory Interface };