Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneEvalOptionsCustomization.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

62 lines
2.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneEvalOptionsCustomization.h"
#include "PropertyHandle.h"
#include "MovieSceneSection.h"
#include "MovieSceneTrack.h"
#include "IDetailChildrenBuilder.h"
TSharedRef<IPropertyTypeCustomization> FMovieSceneTrackEvalOptionsCustomization::MakeInstance()
{
return MakeShared<FMovieSceneTrackEvalOptionsCustomization>();
}
void FMovieSceneTrackEvalOptionsCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
}
void FMovieSceneTrackEvalOptionsCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
TArray<void*> RawData;
PropertyHandle->AccessRawData(RawData);
bool bCanEvaluateNearestSection = !RawData.ContainsByPredicate(
[](void* Ptr){
return !static_cast<FMovieSceneTrackEvalOptions*>(Ptr)->bCanEvaluateNearestSection;
}
);
TSharedPtr<IPropertyHandle> bEvaluateNearestSectionHandle = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneTrackEvalOptions, bEvaluateNearestSection));
if (bCanEvaluateNearestSection && bEvaluateNearestSectionHandle.IsValid())
{
ChildBuilder.AddChildProperty(bEvaluateNearestSectionHandle.ToSharedRef());
}
}
TSharedRef<IPropertyTypeCustomization> FMovieSceneSectionEvalOptionsCustomization::MakeInstance()
{
return MakeShared<FMovieSceneSectionEvalOptionsCustomization>();
}
void FMovieSceneSectionEvalOptionsCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
}
void FMovieSceneSectionEvalOptionsCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
TArray<void*> RawData;
PropertyHandle->AccessRawData(RawData);
bool bCanEditCompletionMode = !RawData.ContainsByPredicate(
[](void* Ptr){
return !static_cast<FMovieSceneSectionEvalOptions*>(Ptr)->bCanEditCompletionMode;
}
);
TSharedPtr<IPropertyHandle> CompletionModeHandle = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FMovieSceneSectionEvalOptions, CompletionMode));
if (bCanEditCompletionMode && CompletionModeHandle.IsValid())
{
ChildBuilder.AddChildProperty(CompletionModeHandle.ToSharedRef());
}
}