Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SGraphNodeSoundResult.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

23 lines
538 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "SGraphNode.h"
class SGraphNodeSoundResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode_Base* InNode);
protected:
// SGraphNode interface
virtual TSharedRef<SWidget> CreateNodeContentArea() override;
// End of SGraphNode interface
};