// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SWidget.h" #include "SGraphNode.h" class SGraphNodeSoundResult : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeSoundResult){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class USoundCueGraphNode_Base* InNode); protected: // SGraphNode interface virtual TSharedRef CreateNodeContentArea() override; // End of SGraphNode interface };