Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationStateMachineGraph.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
509 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraph.h"
#include "AnimationStateMachineGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimationStateMachineGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
// Entry node within the state machine
UPROPERTY()
class UAnimStateEntryNode* EntryNode;
// Parent instance node
UPROPERTY()
class UAnimGraphNode_StateMachineBase* OwnerAnimGraphNode;
};