Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimStateEntryNode.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
601 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNode.h"
#include "AnimStateEntryNode.generated.h"
UCLASS(MinimalAPI)
class UAnimStateEntryNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
//~ End UEdGraphNode Interface
ANIMGRAPH_API UEdGraphNode* GetOutputNode() const;
};