Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Windows/CrashDebugHelperWindows.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
695 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrashDebugHelper.h"
class FCrashDebugHelperWindows : public ICrashDebugHelper
{
public:
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
private:
bool InitSymbols(struct FWindowsPlatformStackWalkExt& WindowsStackWalkExt, bool bSyncSymbols);
void SyncAndReadSourceFile(bool bSyncSymbols, bool bAnnotate, int32 BuiltFromCL);
};
typedef FCrashDebugHelperWindows FCrashDebugHelper;